green@CompSci.Bristol.AC.UK (Stuart Green ) (05/17/89)
I'm looking for references to any commercial systems for lighting simulation which use radiosity and/or ray tracing techniques to compute global illumination. I'm familiar with the work on radiosity at Cornell and other places, but is anyone producing systems which use these algorithms, or are they precluded by their computational complexity on currently available hardware ? If they are being used, then what applications are being targetted, and what hardware is suitable ? In particular, has anyone looked at performing radiosity computations on parallel processors ? Thanks in advance for any responses; I will summarise and post to the net if there is sufficient interest. Stuart. ---------------------------------------------------------------------------- Stuart Green (Postgraduate) | Department of Computer Science | JANET: green@uk.ac.bristol.cs University of Bristol | Queen's Building | UUCP: ...!ukc!csisles!green University Walk | Bristol. BS8 1TR | ARPA: green@cs.bristol.ac.uk ENGLAND. |
hucaby@ms.uky.edu (Dave Hucaby) (05/24/89)
In article <836@csisles.Bristol.AC.UK> green@CompSci.Bristol.AC.UK () writes: > >I'm looking for references to any commercial systems for lighting simulation >which use radiosity or ray tracing techniques to compute global illumination. Good timing! The May 1989 issue of IEEE Computer Graphics and Applications has a very good article about Akira Fujimoto and his work with photorealistic rendering and particularly his company's lighting simulation system. Look on pages 4-10 for the interview and some good pictures. _________ Dave Hucaby, Biomedical Image Processing / \ _ ____ University of Kentucky / / /_\ \ / /___ Wenner-Gren Research Lab _____/_____/ / \ \/ /___ Lexington, Kentucky 40506-0070 hucaby@image.uky.edu (606)-257-3040