craig@gpu.utcs.utoronto.ca (Craig Hubley) (05/25/89)
I am investigating the feasibility of an interactive performance venue for a major academic computing conference in spring 1990, CHI'90 in Seattle, April 1-5 1990. If you know of any user interface/user 'teams' that, taken together, have sufficient stage prescence to be considered a performance in some sense, I'd like to hear about it. Note that I am casting this net as widely as possible. I want to present pieces that represent the most theatrical achievements in human-computer interaction, whether they arise in research, practice, or the arts directly. For example (from least to most weird) Interactive accompaniment systems taking user personal sound or musical instrument input and accompanying it with computer-generated sound to produce a 'duet'. This need not be musical in nature. If someone wants to play a smellophone, that's ok too. Visual effects systems overlaying or processing the user's form or part of form to achieve either an aesthetic effect, practical capability, or both. Myron Kreguer's Videoplace is a good example. Artificial realities Augmenting the user's senses and responding to actions so as to create a fullblown 'environment' around the user. In performance terms, the user should be seen to be 'conducting' his or her environment, acting as an agent in it, or something else that the audience can comprehend. Applications of dataglove/eyephone combinations would be very welcome, but less technically difficult things are often just as meaningful - an audio-only environment, for instance, similar to interactive accompaniment but in this case taking action in one mode (say, motion) and converting it to a result in another (say, music) - not a duet so much as a transformation. Interactive fiction is also an 'artificial reality' but one that might be difficult to present in a stage setting. There will also be a forum for more involved interactions that may take place with individuals, over an extended time. Group interactions Coordinated systems (theatre or dance come to mind) where the computer is augmenting not just one but a group of performers/users, creating a 'space' around them to work with. Most of these I know of are strictly audio, in graphics terms these are probably the most ambitious. If anyone has several sets of VPL equipment and have been writing virtual environments with an eye to integrating them, a 'reality jam' might be in order: If people want to wear datasuits, map their joints to those of dinosaurs, and combat each other while an audience views the gory action and cheers, I'm interested. If you have a stack of virtual musical instruments on the shelf and nowhere for your virtual band to play, talk to me. This is an academic forum, and we're not afraid to set up Silicon Graphics boxes. Are we, Dave ? Systems in everyday practical use Systems originally designed with functionality only in mind can often yield quite rewarding performances. I once saw a demonstration of pie menus conducted with such vigor, enthusiasm, and intensity (including several perfect blindfolded selections from pie menus three layers deep!) that it qualified as not just performance, but what I would call a virtuoso act. Highly customized and individual whose function is obvious but perhaps cannot be learned by others at all, shall have their place in the sun. If you know anyone who regularly attracts others just to watch them work, please refer them to me. Those who 'give good demo' are equally welcome. (More stuff I haven't thought of) Please bear in mind that I am looking for real interactivity, not a rigged sequence that the on-stage/in-sight user has no influence over. Your audience will be professionals, and they *can* tell the difference. I am particularly interested in hearing from artists who have designed their own systems and are doing something offbeat that the research community may have missed. Oh, and if you want to work on setting this up, let me know that too. We'll probably need everything from a stage manager to sysadmins. Contact me, Craig Hubley Special Events Chair, CHI 90 ACM SIGCHI Conference on Human Factors in Computing Systems Seattle, WA, April 1-5 1990. craig@gpu.utcs.utoronto.ca craig@gpu.utcs.toronto.edu PS. There will also be more traditional demos and an Exploratorium - I see the Exploratorium exhibits as overlapping strongly with the systems used in performance, though it might not happen that way. Certainly we are doubly interested in systems that can be performed by a virtuoso one night, and left available (under supervision) for people to experiment with on their own time. -- Craig Hubley ------------------------------------- craig@gpu.utcs.toronto.edu "Lead, follow, or get out of the way" mnetor!utgpu!craig@uunet.UU.NET ------------------------------------- {allegra,bnr-vpa,cbosgd,decvax,ihnp4,mnetor,utzoo,utcsri}!utgpu!craig
jdm@gryphon.COM (John Mesiavech) (05/28/89)
Craig; You should crosspost this message to all the computer main groups.. comp.sys.amiga, comp.sys.mac, comp.sys.ibm.pc,comp.sys.atari.st,etc... John -- 0-=-=-=-=-=-=-=-=-> All disclaimers apply; I didn't write this <-=-=-=-=-=-0 | ----------------------|------------------- | | "I want a New Duck | John Mesiavech | | One that won't try to bite | net.soldier.of.fortune | | One that won't chew a hole in my socks | {backbone}!gryphon!jdm | | One that won't Quack all night" | Go Purdue! (by req) | | Weird Al Yankovic, "I Want a New Duck" | | 0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-0