zyda@cs.nps.navy.mil (michael zyda) (08/08/89)
Call for Participation 1990 Symposium on Interactive 3D Graphics Sponsorship anticipated from the following organizations: Office of Naval Research, National Science Foundation USA Ballisic Research Laboratory Ardent Computer, ATT Pixel Machines Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard NeXT, Pixar Silicon Graphics, Stellar Computer, Sun Microsystems In Cooperation with ACM SIGGRAPH Symposium Specifics Important Dates 18th - 21st of March 1990 Abstracts for contributed papers due: 15 Sep. 89 Snowbird, Utah USA Acceptance notification: 31 Oct. 89 (Proceedings at the symposium.) Final papers for proceedings due: 10 Dec. 89 The focus of the symposium is on the topic: Where is the frontier today in real-time, interactive 3D graphics ? The purpose of the symposium is to look at what research groups are doing with their high-performance, real-time, interactive graphics systems, to find out what special purpose architectures are on the drawing board, to discuss which are the most user-friendly paradigms for interaction with such systems and to learn what applications are still waiting for an appropriate 3D interactive system. The symposium will consist of technical sessions in which formal papers are presented and discussed and of hands-on demonstrations where research groups and vendors of equipment demonstrate the state-of-the-art in this field. In these demonstrations, we want to look at displays on which objects move and with which one can interact. We are particularly interested in such notions as: -- moving through virtual worlds, i.e. visual simulation systems that move us through buildings or cities, over terrain or over the sea at multiple updates per second; -- interactively shaping, building or sculpting objects, using low-level operations to drill holes or cut slots as well as high-level operations making global shape adjustments; -- interactively assembling and manipulating systems of parts, using aids that yield ease of operation without sacrificing precision and give feedback as to real-world geometric constraints; -- interaction technologies and user interfaces for moving through 3D virtual worlds. The technical presentations at the symposium will focus on innovative 3D graphics architectures and hardware, fast rendering algorithms, new man-machine interface paradigms. Performance claims should be supported by actual measurements of values such as polygons per second or updates per second. Full explanations of any special techniques necessary to achieve such real-time picture generation and display should be provided. In addition, we want to discuss the real-time graphics requirements of special applications that do not yet have satisfactory solutions, along with recommendations for new architectures or future hardware additions to existing graphics systems. Symposium Chair Michael J. Zyda Naval Postgraduate School Program Co-Chairs Rich Riesenfeld Carlo Sequin U. of Utah U. C. Berkeley Program Committee Members Norman Badler, U. of Pennsylvania Al Barr, Caltech Kellogg S. Booth, U. of Waterloo Edwin Catmull, Pixar Charles A. Csuri, Ohio State U. Mark Cutter, Apple Computer Tom DeFanti, U. of Illinois-Chicago Tony DeRose, U. of Washington Tom Ferrin, U. C. San Francisco Scott S. Fisher, NASA/AMES Research Center James D. Foley, George Washington U. Alain Fournier, U. of Toronto Henry Fuchs, UNC-Chapel Hill (Past Chair) S. Kicha Ganapathy, AT&T Bell Labs Don Greenberg, Cornell U. Paul Haeberli, Silicon Graphics Thomas Jensen, Evans & Sutherland Fred Kitson, Hewlett-Packard Jeff Lane, Digital Equipment Corporation Robert McLeod, Tektronix Cleve Moler, Ardent Computer Michael Muuss, USA Ballisic Research Laboratory Frederic I. Parke, NY Institute of Technology Michael E. Pique, Scripps Clinic Spencer Thomas, U. of Michigan Guy L. Tribble, NeXT Craig Upson, Stellar Computer Andries van Dam, Brown U. J. Turner Whitted, UNC-Chapel Hill/Numerical Design Ltd. Mary C. Whitton, Sun Microsystems Michael Wozny, RPI David Zeltzer, MIT Paper Submissions and Requests for Registration Prospective authors should submit 5 copies of an extended abstract to the address below before the 15th of September 1989. The abstracts should be 3 to 5 pages long and reflect what will be contained in the final 8 to 12 page paper in the proceedings and in the 25 minute presentation at the symposium. Abstracts should clearly state what has been achieved and how this makes a contribution to the advancement of the state-of-the-art in interactive 3D graphics. Requests for registration forms should also be mailed to the following address. Rich Riesenfeld 1990 Symposium on Interactive 3D Graphics University of Utah Department of Computer Science 3190 Merrill Engineering Building Salt Lake City, Utah 84112 (801) 581-8224 The symposium is limited to 125 registrants. The registration fee for the symposium is $250. That fee includes the proceedings, reception, banquet and two lunches.