schwarze@isaak.uucp (Jochen Schwarze) (07/13/89)
Hello! I am looking for a number of texture functions that produce surfaces with a natural look (perhaps with a slightly `random' touch), such as waves or irregularly textured grass, marble, material etc. Any source code/mathematical functions/bibliography appreciated! In addition I need the surface coefficients for a number of materials such as glass, water, copper, silver, steel etc. I am using the Phong shading model with ambient, diffuse and specular reflection, specular power and transmission with refraction index. Any data/bibliography appreciated. Thanks very much. Jochen Schwarze, ISA GmbH, Stuttgart, West Germany UUCP: schwarze@isaak.uucp BITNET: schwarze%isaak.uucp@unido.bitnet
schwarze@isaak.uucp (Jochen Schwarze) (08/22/89)
[ Sorry, if this is a repost. I posted this article a few weeks ago
but it probably didn't make its way out. ]
Hello!
I am looking for a number of texture functions that produce
surfaces with a natural look (perhaps with a slightly `random'
touch), such as waves or irregularly textured grass, marble,
material etc. Any source code/mathematical functions/bibliography
appreciated!
In addition I need the surface coefficients for a number of
materials such as glass, water, copper, silver, steel etc.
I am using the Phong shading model with ambient, diffuse and
specular reflection, specular power and transmission with
refraction index. Any data/bibliography appreciated.
Thanks very much.
Jochen Schwarze Domain: schwarze@isaak.isa.de
ISA GmbH, Stuttgart, West Germany UUCP: schwarze@isaak.uucp
BITNET: schwarze%isaak.uucp@unido.bitnet
Bang: ...!uunet!unido!isaak!schwarze