[comp.graphics] Wanted: texture functions, surface coefficients

schwarze@isaak.uucp (Jochen Schwarze) (07/13/89)

Hello!

I am looking for a number of texture functions that produce
surfaces with a natural look (perhaps with a slightly `random'
touch), such as waves or irregularly textured grass, marble,
material etc. Any source code/mathematical functions/bibliography
appreciated!

In addition I need the surface coefficients for a number of
materials such as glass, water, copper, silver, steel etc.
I am using the Phong shading model with ambient, diffuse and
specular reflection, specular power and transmission with
refraction index. Any data/bibliography appreciated.

Thanks very much.
Jochen Schwarze, ISA GmbH, Stuttgart, West Germany

UUCP:   schwarze@isaak.uucp
BITNET: schwarze%isaak.uucp@unido.bitnet

schwarze@isaak.uucp (Jochen Schwarze) (08/22/89)

    [ Sorry, if this is a repost. I posted this article a few weeks ago
      but it probably didn't make its way out. ]

Hello!

I am looking for a number of texture functions that produce
surfaces with a natural look (perhaps with a slightly `random'
touch), such as waves or irregularly textured grass, marble,
material etc. Any source code/mathematical functions/bibliography
appreciated!

In addition I need the surface coefficients for a number of
materials such as glass, water, copper, silver, steel etc.
I am using the Phong shading model with ambient, diffuse and
specular reflection, specular power and transmission with
refraction index. Any data/bibliography appreciated.

Thanks very much.

Jochen Schwarze                     Domain: schwarze@isaak.isa.de
ISA GmbH, Stuttgart, West Germany   UUCP:   schwarze@isaak.uucp
				    BITNET: schwarze%isaak.uucp@unido.bitnet
				    Bang:   ...!uunet!unido!isaak!schwarze