[comp.graphics] "movie" holograms

bp@pixar.UUCP (Bruce Perens) (08/29/89)

About the "expensive magic", the holographic images American Bank Note
produced for us are holograms of a two-dimensional movie, not of
three-dimensional objects. In other words, they're cheating. Here's how
it's done: A movie is prepared of an object, with the point of view
rotating around the vertical axis of the object at a constant rate per
frame.  The hologram plate is exposed with a frame of the movie, in
such a way that the frame will be visible only when the eye is in in a
horizontally narrow region in front of the plate. The plate is rotated
around its veritcal axis as subsequent frames of the movie are exposed,
so that multiple images are stored on the plate, each with their own
particular viewing angle. You can "play" all of the frames of the movie
in sequence by rotating the plate around its vertical axis, or moving
your head from side to side. The stereoscopic effect is that of a
simple two-frame stereogram, since each eye sees a different frame of
the movie. One can take advantage of this "movie" effect to put live
action in the hologram, as in "The Kiss", an old hologram in which a
woman is seen to blow a kiss and wink at the viewer as the viewer's
eyes move around the image. You can use this for animation as well, as
was the case in the Tin-Toy hologram. In one of the Tin-Toy holograms,
you can see the baby's eyes blink seperately - first in your right eye,
then in your left - this scheme doesn't work well for rapid action.
You won't see any vertical perspective in these holograms. If you use
brute-force ray tracing methods to calculate where the fringes belong
on a holographic plate, rather than using the analog method detailed
above, you can show both vertical and horizontal perspective as in a
normal hologram, though many fringe-calculated holograms cheat by
throwing away the vertical perspective to save a few CPU-days.