[comp.graphics] tiles

maf7733@csucis.UUCP (Mark Fullmer) (10/12/89)

What techniques are used to convert data points with no connectivity
information into polygons (triangles)?

I've seen this done in a few programs and now I need to write something
equivalent myself.

--------
for example:  (# == known x y z triplet)
        feed this in:

           1     2      3     4
             5      6     7   8
         9

get this out:

polygon 1 2 5
polygon 2 6 5
polygon 2 3 6
....and so on.
--------

The above example is too simple since the data wouldn't be confined
to 1 plane.

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