[comp.graphics] Linear lights: SUMMARY

kpicott@alias.UUCP (Socrates) (12/13/89)

Thanks to all who replied to my query about linear and area lights.

In the area of linear lights, two papers on analytical solutions were found.
The first, by John Amanatides and Pierre Poulin has been submitted to
Eurographics '90 and I'll hopefully get a look at that soon.

The second, "Shading Models for Point and Linear Sources", ACM TOGS,
4(2), April 1985, pp. 124-146. by T. Nishita, I. Okamura, E. Nakamae,
proposes an analytic solution to the diffuse component, but only under
certain circumstances.

The latter unfortunately reduces to numerical integration in the majority of
cases where spline surfaces are involved, although a method of optimization
is given that reduces computation time for the numerical integration.  This
method would seem to be suited to lighting parallel and perpendicular to the
illuminated surfaces.

There was also a paper entitled "A Comprehensive Light-Source Description
for Computer Graphics", IEEE CG&A, July 1984, by Channing P. Verbeck and
Donald P. Greenberg that approximates both linear and area light sources as
a series of point sources.  This is a compromise to numerical integration,
but is still computationally expensive.

In summary, the analytical solution to linear sources exists and is
calculable, at least for the diffuse component.  The specular component
exists, but direct calculation is almost expensive as numerical integration.

As far as area light sources are concerned.. no analytical solutions were
found.  In fact, from the work examined I was left with the impression that
even if the solution existed it would not be very useful from a light
illumination point of view (ie non-radiosity).  (Comments?)

--
 Kevin Picott   aka   Socrates   aka   kpicott%alias@csri.toronto.edu
 Alias Research Inc.  R+D          Toronto, Ontario... like, downtown
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