milo@ndmath.UUCP (Greg Corson) (01/15/90)
Has anyone out there figured out an interface that would allow the Nintendo power-glove to be used with a Macintosh? It seems that, while the power-glove is probably NOT as nice as a VPL dataglove, it's probably good enough to use for little experiments and as a graphical input/control device. If I understand this gadget properly, it uses some sensors you mount to your TV to sense the position of the glove in 3d space. Then I'm assuming there are one or more sensors on each finger to sense bending of the joints. If you have any info on how to hook a powerglove up to microcomputers of any kind, I'd like to hear it. For that matter, I'd be interested in hearing exactly what kind of sensors are built into the glove. Is there just one switch on each finger, or several? Does it sense the orientation (pitch/roll) of the glove in 3-space or just the glove's position? Since the gadget is fairly cheap, it seems like it would be a natural choice for a lot of graphics experiments, even if the technology isn't too fancy. Greg Corson 19141 Summers Drive South Bend, IN 46637 (219) 277-5306 {uunet, rutgers}!iuvax!ndmath!milo milo@ndmath GEnie: GCORSON
jge@jason.cs.unc.edu (John Eyles) (01/20/90)
In article <1611@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >Has anyone out there figured out an interface that would allow the Nintendo >power-glove to be used with a Macintosh? I've heard that Nintendo "peripherals" use a proprietary data encryption scheme, which you can't get the spec on unless you sell your soul to Nintendo. The power-glove would transmit such encoded signals, so I think the interface you are proposing would be virtually impossible (without the cooperation of Nintendo).
dnewton@carroll1.cc.edu (Dave Newton the Late) (01/20/90)
In article <11531@thorin.cs.unc.edu> jge@jason.cs.unc.edu (John Eyles) writes: >I've heard that Nintendo "peripherals" use a proprietary data encryption >scheme, which you can't get the spec on unless you sell your soul to Nintendo. >The power-glove would transmit such encoded signals, so I think the interface >you are proposing would be virtually impossible (without the cooperation of >Nintendo). I think the encoding you're talking about is contained within the cartridges themselves, attempting to prevent unauthorized third-party game developers. If the PowerGlove transmits "encoded" signals, it shouldn't really matter, as every control on the glove would need a unique signature. So all you'd need to do is hook a data-catcher to the glove's outputs and watch. -- David L. Newton | uunet!marque!carroll1!dnewton (414) 524-7343 (work) | dnewton@carroll1.cc.edu (414) 524-6809 (home) | 100 NE Ave, Waukesha WI 53186 I'm looking for Tom Brown, Chem. Eng. major at UofIL, Junior. Tell him to call
cdshaw@cs.UAlberta.CA (Chris Shaw) (01/23/90)
In article <1611@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >Has anyone out there figured out an interface that would allow the Nintendo >power-glove to be used with a Macintosh? > >It seems that, while the power-glove is probably NOT as nice as a VPL >dataglove, it's probably good enough to use for little experiments and as a >graphical input/control device. > >If I understand this gadget properly, it uses some sensors you mount to your >TV to sense the position of the glove in 3d space. Then I'm assuming there >are one or more sensors on each finger to sense bending of the joints. OK. Firstly, the PowerGlove is a cheapo version of the DataGlove, for a few reasons: 1) Only the proximal index finger joint is instrumented on the PowerGlove, while all five digits are instrumented at the two most proximal joints on the DataGlove. 2) The single joint on the PowerGlove returns only 4 data values, approximating finger bends of 0, 30, 60, and 90 degrees. The DataGlove will nominally give you 256 data values, although for practical purposes you will get values between -20 degrees and 120 degrees on the proximal joints, -5 and 100 degrees on the distal joints after a conversion from raw brightness values. 3) The PowerGlove has no position sensor, but does have a little button box on the wrist. The DataGlove usually comes with a Polhemus Isotrak 3D position and orientation sensor system, with the sensor box mounted on the back of the glove. A stand-alone Polhemus is $3000. 4) The Mattel people won't even tell VPL what their data format is, so you'll have to do some reverse engineering, I'm afraid. >Greg Corson -- Chris Shaw University of Alberta cdshaw@alberta.UUCP CatchPhrase: Bogus as HELL !