[comp.graphics] two good new graphics textbooks

spencer@eecs.umich.edu (Spencer W. Thomas) (01/30/90)

A colleague of mine, Terry Weymouth, used Burger & Gillies last term
in our intro computer graphics class.  I'm using it this term.  It
looks good (I haven't read it cover-to-cover yet).  For the class I'm
teaching (Interactive Computer Graphics -- the title is right on),
it's missing a few things, and covers some topics I won't get to.

What it doesn't cover:
	Interaction techniques (rubberbanding, etc.) and
	    implementation (XOR, double buffer, etc.)
	Interactive dialog design (the only really good coverage of
	    this I've found is in Foley & VanDam.  Newmann & Sproull
	    do a pretty good job, too.)
	Object-oriented graphics programming (this is such a
	    fundamental way of programming graphics applications, but
	    nobody talks about it.)
	Bitmap techniques (using raster-ops and bitblt for particular
	    effects).

The other stuff I'm going to talk about this term is covered
	    reasonably well: Geometry, transformations, clipping, the
	    pipeline, modeling, line drawing, polygon fill, area fill,
	    and curves & surfaces

Also covers other stuff that I normally cover in the 2nd term raster
graphics class.

Another attribute is that it's not too big -- it doesn't overwhelm the
average undergraduate (both in terms of pages & price).  Given that
I'm also asking them to buy one or more books on X windows, this is
not a trivial attribute.

Bug me again at the end of the term (1st week of May), and I'll give
you my assessment then.

I haven't seen the Watt book yet.  I'll have to bug my A-W rep.

=Spencer (spencer@eecs.umich.edu)
--
=Spencer (spencer@eecs.umich.edu)