rdd@walt.cc.utexas.edu (Robert Dorsett) (02/23/90)
I'm looking for references to numerical techniques to spruce up graphics operations on low-performance computers (i.e., those without floating- point processors). In general, I need information on how to build *efficient* libraries for: a. Usage of arbitrary-length fixed-point numbers and regular integers for graphics operations; b. A *specific* case--how to go about clipping very large real-world coordinates (represented as long integers) to integer coordinates, in the meantime avoiding any possibility of overflow. Please respond via email. I'll summarize replies. Robert Dorsett Internet: rdd@rascal.ics.utexas.edu UUCP: ...cs.utexas.edu!rascal.ics.utexas.edu!rdd