[comp.graphics] ray-tracing 3-d quadrics

prem@geomag.fsu.edu (Prem Subrahmanyam) (03/03/90)

    I've got a question: how many people working on ray-tracers have
    code that supports intersections with 3-d quadric surfaces?  I
    know that QRT supports a limited number of them (no elliptical
    or hyperbolic parabolas).  I've recently implemented in my own
    ray-tracer quadric surfaces that support these as well.  If anyone
    is interested, I can post the source code with explanation as to
    how it's done (it's really quite easy, but if some soul out there
    doesn't want to derive it him/herself, I can post).  
    ---Prem Subrahmanyam