scott@heim.glendale.ca.us (03/02/90)
This is an open to the question to the lot of you... What do you think is the best real-time 3D graphics computer you know of? Or, rephrasing - if it where your job to make a "really great" video game, which platform would you base it on? Feel free to respond here in the newsgroup - or if you prefer direct e-mail I'll summarize to the net. Thanx in advance. -- Scott Watson - "Inane little message goes here" uucp: {rutgers,ames}!elroy!grian!heim!scott Internet: scott@heim.glendale.ca.us
kovach@SRC.Honeywell.COM (Pete Kovach) (03/03/90)
You mean a home computer?? The Amiga with a 68030/40. You have to write the 3D graphics commands but I have done most of that in Unix and Xwindows so when the get it going, I am porting it there from a Sun. There is no "real-time" home computer - Silicon Graphics is the only machine that I'd call real time for true graphics - Garoud Shading, Phong Shading, full 3D hardware animation, multi-point lighting (multi-color too). Peter Kovach Internet: kovach@src.honeywell.com
scott@heim.glendale.ca.us (03/04/90)
In article <61001@srcsip.UUCP> kovach@SRC.Honeywell.COM (Pete Kovach) writes: >You mean a home computer?? The Amiga with a 68030/40. You have to write the >..... Sorry - I didn't make myself very clear with the initial question. No, I don't mean home computer. I meant: "If you had all the money you could want to make a *great* video game, what computers would you want?" For example, I heard that SGI just announced a new machine w/ around 5x the performance of their last - and that it has texture mapping! But I also wonder about things like the "AT&T Pixel Machine"... I haven't played w/ one, but I here that it screams! -- Scott Watson - "Inane little message goes here" uucp: {rutgers,ames}!elroy!grian!heim!scott Internet: scott@heim.glendale.ca.us
mcooper@suna1.cs.uiuc.edu (03/05/90)
SGI Iris... Unless I could get a Pixel.... (HAH!!!)