BIGGERT@rcgl1.eng.ohio-state.edu (* Pete Biggert *) (03/09/90)
I am writing a 3-D plotting algorithm for my own uses which plots a function of the type Z = f(x,y) by drawing lines connecting the z-values along constant x and/or y coordinates. Z is a single valued function of x and y. These types of plots are called carpet graphs. I want to remove hidden lines using a "Floating Horizon" algorithm. This algorithm transforms the (x,y,z) coordinates to the (u,v) projection plane then creates an upper and lower horizon using the line closest to the projection plane. Lines succesively farther from the projection plane are plotted only if they are above the upper horizon or below the lower one. My problem is... the references I have seen for implementing this algorithm use integers for the (u,v) projection plane corresponding to the pixel dimensions of the plotting window. This makes it easy to calculate intersections using a bresingham (sp?) type algorithm and makes the size of the horizon arrays equal to the pixel dimensions. I would like to keep the (u,v) projection plane as real numbers. This would allow the program to be general and not dependent upon the resolution of the display device. Has anyone seen any references which described implementing the "Floating Horizon" algorithm using real coordinates instead of integer coordinates. Any help will be appreciated. Pete Internet address: biggert@rcgl1.eng.ohio-state.edu