mcguffey@muvms3.bitnet (Michael McGuffey) (03/11/90)
I'm going to start work soon on a 3D modeling system, but I don't have a "fast" renderer to use for testing. As I'm more interested in creating the model than writing a renderer, I'm looking for a PD scan-converter which I can feed polygons and/or surface patches and get a bitmap out of the other end. Something along the lines of scan-conversion version of the MTV raytracer or Rayshade would be nice. I've used Rayshade and it's a very nice package, but raytracing isn't really what I'm looking for. The optimum beast would be written in c, be somewhat unix compatible and provide flat, gouraud, and phong shading, anti-aliasing (a-buffer would be nice), texture mapping, etc., etc., etc. (I sure seem to be asking for a lot :-) I've checked most of the archives I know. I AM finding a lot of raytracers but nothing that fits my bill. Please let me know if you have any pointers... thanks, -- michael ----------------------------------------------------------------------- Michael McGuffey, Senior Software Applications Analyst Phone: 304/696-3212 University Computer Center FAX: 304/696-3601 Marshall University BITNET: mcguffey@muvms3 Huntington, WV 25755-5320 Internet: mcguffey%muvms3@wvnvms.wvnet.edu
markv@gauss.Princeton.EDU (Mark VandeWettering) (03/12/90)
In article <14501@muvms3.bitnet> mcguffey@muvms3.bitnet (Michael McGuffey) writes: >I'm going to start work soon on a 3D modeling system, but I don't have >a "fast" renderer to use for testing. As I'm more interested in creating >the model than writing a renderer, I'm looking for a PD scan-converter >which I can feed polygons and/or surface patches and get a bitmap out >of the other end. Something along the lines of scan-conversion version >of the MTV raytracer or Rayshade would be nice. I've used Rayshade and >it's a very nice package, but raytracing isn't really what I'm looking >for. I too am interested in anything you find. I have begun to work on a PD scanline renderer which I have temporarilly named "zoid". It will have polygons, quadrics, and various cubic spline surfaces, and maybe even a shade language for texture mapping in the spirit of Renderman. (Texture mapping is the one facet of the MTV raytracer that really would need to be rethought.) Problem: I have no idea when it will be finished. I am not getting as much time in on it as I would like. When it is ready, I will post something to comp.graphics. Mark VandeWettering