cs225df@ux1.cso.uiuc.edu (04/09/90)
There is a car driving simulation/Arcade-game that I'm wondering if anyone knows anything about. It is called 'Hard Drivin'' and is set up as a race/stunt course with 3-D polygon images and a fractal landscape for a background. The 'game' is distributed by Atari. The steering is such that it tightens/loosens depending on the centripital force on the car. The main questions that I have concern the make-up of the hardware. Mostly, what kind and how it is set up. (i.e. CD-ROM, LaserDisk...) If anyone knows anything about this subject, or how to get in touch with someone that might, I would appreciate the help. Andrew Hunt (anh01033@uxa.cso.uiuc.edu)
jcs@crash.cts.com (John Schultz) (04/10/90)
In article <5300033@ux1.cso.uiuc.edu> cs225df@ux1.cso.uiuc.edu writes: > > There is a car driving simulation/Arcade-game that I'm wondering if anyone >knows anything about. It is called 'Hard Drivin'' and is set up as a race/stunt Hard Drivin' uses two Texas Instruments 34010s, and a TI DSP (sound). The first 34010 is used as a processor, the second as a graphics chip. I've played it quite a bit, it's a very good simulation (there's a few bugs here and there, but hey, it's a videogame). I talked to TI at NCGA Anahiem, and they stated that there may be a dual 34020 version! The 34020 is much faster than the 34010 (> 10x faster). For further information, I'm sure TI would send you all the information you need. John
berg@cip-s02.informatik.rwth-aachen.de (SRB) (04/11/90)
For more information on Hard Drivin' you could also try to get your hands on an old DSP-bulletin (can't remember the exact name right now) from Analog Devices (must have been the July 1989 issue, or sometime around that). Analog Devices assisted in the development of Hard Drivin' because it uses the ADSP2100 of theirs. -- Sincerely, | berg@cip-s01.informatik.rwth-aachen.de Stephen R. van den Berg | ...!uunet!mcsun!unido!rwthinf!cip-s01!berg