[comp.graphics] Fundamentals of Interactive Computer Graphics

segal@husc9.harvard.edu (Jonathan Segal) (04/11/90)

I've actually seen a preprint of this book.  It is very good -- it's
about the only graphics textbook with actual, "hard-core" information,
not simplifying things to the point of unusability.  Oddly enough,
I've heard that the publisher is printing it primarily as a "public
service" -- it expects to _lose_ money on the book.  (It expects to
continue making money on the first edition, though, which is much less
complete).  I suppose it figures...

I don't know a release date for the book, but the preprint, which is
several months old by now, still needed a lot of work...

jonathan

rmr@mimsy.umd.edu (Randy M. Rohrer) (04/12/90)

	I am currently taking a graphics course 
at George Washington University (Dr. Foley's school).
We are using the manuscript of the new edition of
this book for our text. In my opinion, the new book
is excellent. It includes topics such as PHIGS,
radiosity, animation, and physical-based modeling
as well as the conventional set of graphics topics.
I think that most people will really like it
when it finally appears. (Don't ask me when. I have no 
better idea than you.)

		       Randy Rohrer