stein@dhw68k.cts.com (Rick 'Transputer' Stein) (04/13/90)
I'm curious to know if anyone has a cost metric for the various graphics workstations. Does it make sense to ask if I have a $100K workstation with a 1280x1024 tube, that the cost/pixel is: $100K/(1280*1024) = $.08/pixel ? Is there another way to look at this problem other than comparing MIPS, MFLOPS, Vectors/sec, polygons/sec, etc...? The bottom line I'm trying to achieve with this query is that suppose you had a completely scalable, and contentionless graphics system, something that pumps pixels in direct proportion to the number of the processors in the machine. The current graphics workstations are contention bound, and therefore are not scalable. At what point would the contentionless system overtake the shared-memory type ghettoblasters? In terms of cost/performance, pixels/sec, etc. -- Richard M. Stein (aka, Rick 'Transputer' Stein) Sole proprietor of Rick's Software Toxic Waste Dump and Kitty Litter Co. "You build 'em, we bury 'em." uucp: ...{spsd, zardoz, felix}!dhw68k!stein