[comp.graphics] Cost Per Pixel

stein@dhw68k.cts.com (Rick 'Transputer' Stein) (04/13/90)

I'm curious to know if anyone has a cost metric for the various
graphics workstations.  Does it make sense to ask if I have a $100K
workstation with a 1280x1024 tube, that the cost/pixel is: $100K/(1280*1024)
= $.08/pixel ?

Is there another way to look at this problem other than comparing MIPS, MFLOPS,
Vectors/sec, polygons/sec, etc...?

The bottom line I'm trying to achieve with this query is that suppose
you had a completely scalable, and contentionless graphics system, something
that pumps pixels in direct proportion to the number of the processors in
the machine.  The current graphics workstations are contention bound, and
therefore are not scalable.  At what point would the contentionless system
overtake the shared-memory type ghettoblasters?  In terms of cost/performance,
pixels/sec, etc.
-- 
Richard M. Stein (aka, Rick 'Transputer' Stein)
Sole proprietor of Rick's Software Toxic Waste Dump and Kitty Litter Co.
"You build 'em, we bury 'em." uucp: ...{spsd, zardoz, felix}!dhw68k!stein