[comp.graphics] Z-buffer Source available???

billa@oakhill.UUCP (William Archibald) (06/08/90)

I realize that ray tracing seems to be the topic in vogue, and considering the
attainable quality of ray-traced images (at least for specular lighting) I can understand
the enthusiasm of the group.

I am curious, however, to see if there is anyone involved with Z-buffer, and/or scan-line
rendering techniques. I have been having problems with certain kinds of algebraic and
density primitives and would be delighted to find some sample source-code which can
handle scan-line subdivision, or micro-dicing of these beasties.

Any pointers would be greatly appreciated.

William C. Archibald