[comp.graphics] Help wanted with 4D - 3D - 2D transforms.

daffy@physics.monash.edu.au (Davyd Norris) (08/14/90)

Hi out there,

I think this question has been posted to this group before so flame me for my
ignorance if you wish, but I am looking for refs. on 4D - 3D ( - 2D) transforms
so that I can display shaded 4D objects on a screen (obviously).  Answers to
the following would be useful:

a)	Choice of viewing algorithm.  Do I go for a straight plane view (ie.
	ignore a few axes) or a perspective (ignore the 4th axis) or is there a
	'hyperperspective' viewing transformation that preserves the integrity
	of the image.  I want as 'real' an image as possible, no artifacts.

b)	Do standard ray-shading techniques faithfully reproduce the correct
	result when extended to 4D vector math?

c)	Rotations etc. are not a problem. ( Since the last few posts that
	confirmed my thoughts.

Thanks in anticipation, any help or personal viewpoints ( :-) ) would be
welcomed.  Please email me and I will post a summary or send resulting
code/mail to any interested parties.

Daf.
daffy@physics.vaxc.cc.monash.edu.au
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