[comp.graphics] MIT Media Lab's Holographic Video System

tomw@orac.esd.sgi.com (Tom Weinstein) (09/07/90)

In article <3316@media-lab.MEDIA.MIT.EDU> wave@media-lab.MEDIA.MIT.EDU (Michael B. Johnson) writes:
> In article <TOMW.90Sep5230734@orac.esd.sgi.com> tomw@esd.sgi.com writes:

>> I believe it's far from real time.  

> Wrong.  It is real time.
  ^^^^^^^^^^^^^^^^^^^^^^^^

>> Their (unnamed) supercomputer was about 50 times too slow for that.  

> The CM-2 we have is just fine for the task.  Of course, if it were
> 1000 times faster, that also would be interesting.

>> They could, however, store a two second, 20 frame loop in memory and play 
>> that continuously.

> Yep.
  ^^^^

What do you mean?  Do you mean that they can display a precomputed frame
loop in real time?  If so, that's what I said.

If, on the other hand you mean that they can actually calculate and
display a continuously changing 3D system, then I'm very surprised,
because when I heard about it, I understood they couldn't.  Have they
been able to do it for a while, or is it the result of recent optimizations?

>> Also, they were only able to manage horizontal parallax.

> This is true.

I'm curious, what sort of angular and spatial resolution do they get?

> I'm not in the Spatial Imaging group, which is the group which designed and built
> the Holographic Video System, but I like to go down the hall every few and look
> at it.

Sounds like a very awesome system.  I should be able to get one for my
PC any day now, right?  :-)

> -->  Michael B. Johnson
> -->  MIT Media Lab      --  Computer Graphics & Animation Group
> -->  (617) 253-0663     --  wave@media-lab.media.mit.edu


--
Tom Weinstein
Silicon Graphics, Inc., Entry Systems Division, Window Systems
tomw@orac.esd.sgi.com
Any opinions expressed above are mine, not sgi's.

wave@media-lab.MEDIA.MIT.EDU (Michael B. Johnson) (09/07/90)

In article <TOMW.90Sep5230734@orac.esd.sgi.com> tomw@esd.sgi.com writes:
>>In article <2982@amc-gw.amc.com>, kenb@amc-gw.amc.com (Ken Birdwell) writes:
>>
>>> PS: I saw something from MIT that does true 3D display by using a grid of 
>>> piezo-electric and acousto-optic light modulators to generate a normal 
>>> holographic interference pattern that can be recomputed on the fly (if you 
>>> have a connection machine :) but thats something different, and far too 
>>> complicated.
>>
>>I believe it's far from real time.  

Wrong.  It is real time.

>>Their (unnamed) supercomputer was about 50 times too slow for that.  

The CM-2 we have is just fine for the task.  Of course, if it were 1000 times faster,
that also would be interesting.

>>They could, however, store a two second, 20 frame loop in memory and play 
that continuously.

Yep.

>>Also, they were only able to manage horizontal parallax.
>>

This is true.

>>
>>--
>>Tom Weinstein
>>Silicon Graphics, Inc., Entry Systems Division, Window Systems
>>tomw@orac.esd.sgi.com
>>Any opinions expressed above are mine, not sgi's.

I'm not in the Spatial Imaging group, which is the group which designed and built
the Holographic Video System, but I like to go down the hall every few and look
at it.


-- 

-->  Michael B. Johnson
-->  MIT Media Lab      --  Computer Graphics & Animation Group
-->  (617) 253-0663     --  wave@media-lab.media.mit.edu