success@garnet.berkeley.edu (Allucquere Rosanne Stone) (09/12/90)
**** **** * THE SECOND INTERNATIONAL CONFERENCE ON CYBERSPACE SANTA CRUZ, CALIFORNIA APRIL 19-20, 1991 ANNOUNCEMENT AND CALL FOR PAPERS Sponsored and hosted by GROUP FOR THE STUDY OF VIRTUAL SYSTEMS (GSVS), CENTER FOR CULTURAL STUDIES University of California, Santa Cruz The Second International Conference on Cyberspace will be held April 19-20, 1991 at the University of California, Santa Cruz. This is a call for abstracts, approximately fifteen of which will be selected for development and presentation at the Conference. All papers, and a number of selected abstracts, will be published in Proceedings, available late 1991. Abstracts should be between 600 and 1000 words, and are due by December 1, 1990. Submission of an abstract indicates the submitter's intention and capability to write and present the corresponding, full length paper, if chosen. Participation in the Conference is limited to 140 people in the following categories: 1. Participants who have been invited to present papers based on their abstracts. (Limit 15) 2. Participants who have submitted abstracts judged by the Program Committee to be of particular interest. (Limit 35) 3. Participants with creative and clearly stated interests in the topic who are involved with work on cyberspace in any capacity. (Limit 60) 4. Visitors & observers, who are not actively working in the field at this time but who have expressed interest in the subject. (Limit 30) As with the First Conference at Austin in 1990, the Second International Conference on Cyberspace is not primarily about the enabling technology of VR, 3-D interfaces or high speed computer graphics. Its focus is on the nature of cyberspace conceived of as an independent realm, a shared virtual environment whose inhabitants, objects and spaces are data, but data which is visualized, heard and (perhaps) touched. Effective technical means of access to, and navigation in, cyberspace is assumed. The focus of the Conference is theoretical and conceptual. The Second Conference will continue the project, begun at the First Conference in Austin, of attempting to arrive at the outlines of a consensus and vision of cyberspace as a workable system. It also seeks to reach an understanding of how the components of cyberspace already "under construction" in the development and design of graphic user interfaces, scientific visualization techniques, video games, CAD, abstract architecture and architectural design theory, knowledge navigation, "cyberpunk" discourse, cultural studies, film and narrative theory, virtual and artificial reality systems, ISDN and other networks, groupware, and hypermedia might someday function together to create a true, public cyberspace, as well as private, special-purpose cyberspaces: viable, 3-dimensional, alternate realities providing the maximum number of individuals with the means of communication, creativity, productivity, mobility, and control over the shapes of their lives within the new information and media environment. The Second International Conference on Cyberspace is scheduled to take place in six sessions over two days and two nights. The sessions, outlined below, follow along the lines of the First Conference. I. WHY CYBERSPACE? Representative subtopics: the nature/ validity/lessons of William Gibson's vision; cyberspace and mythology; the nature of work and power in an "informated" society (cf. Zuboff); cyberspace as the site of multinational/ multilocational business; the role of cyberspace in corporate life and the corporation in cyberspace; implosion and media; global vs. local vs. private systems; costs and benefits of reifying information; the directions and futures of computing; is cyberspace entertainment or work, addiction or production; McLuhan revisited: global village or global dream. . . II. LOGICAL AND ONTOLOGICAL PROBLEMS. Representative subtopics: space-time axiomatics; magic vs. logic; the presence of self and others; the meaning of travel and action; what does nature mean in a technological environment (cf. Dagognet); the framing of cyberspace; strategies of search and navigation; requisite levels of structure and consensus; dealing with subjectivity in virtual space; body as metaphor of coding (cf. Haraway); rethinking clothing, body surface, prosthesis; what to do when your best friend is a construct. . . III. CYBERSPACE, POWER, AND CULTURE: ROUNDTABLE DISCUSSION. Politics of representation in cyberspace; implications for minority discourse; implications of teleagency; what counts as style, and why; interactive virtual theater (cf. Laurel); discussion of legal, economic, and technological factors in the institution of cyberspace(s); the meaning of surveillance, security, privacy, and control in cyberspace; the disabled/differently abled in cyberspace; governments, institutions, corporations, individuals: who owns/ creates/manages cyberspace(s)?; who is excluded and who is likely to exclude themselves from cyberspace; who becomes invisible because of cyberspace; whither responsibility?; cops and robbers, or: what is crime in a virtual world?; who pays, who profits?; whose vision is cyberspace anyway. . . IV. REPRESENTING AND MANIPULATING DATA IN SPACE. Natural vs. artificial coordinate systems; the form and meaning of data objects; state, phase, and abstract spaces of scientific visualization; 3-dimensional user interface design; ambiguity, complexity and learning; visual languages; art and science together at last?; real world control and feedback; human performance with abstract stimuli. . . V. VISUALIZATIONS OF THE SYSTEM. Literary, graphic, or computer examples of, attempts at, and designs for cyberspace, at the public or private scale; architecture in, and the architecture of, cyberspace; alternative spatiotemporal metaphors from "physical reality"; computational models for large communication and data networks. . . VII. DINNER AND WRAP UP. Summary, discussion, and setting of date and place of the Third International Conference on Cyberspace. LOCATION. The Conference will take place on the campus of the University of California at Santa Cruz, overlooking Monterey Bay approximately 70 miles south of San Francisco. UCSC has a well-deserved reputation as one of the world's most beautiful universities. ACCOMMODATIONS. Rates range upward from $70 per night, although slightly lower rates may be unearthed by the perspicacious. The Conference has reserved a block of rooms at a somewhat reduced rate in the Santa Cruz Holiday Inn. The Conference office is coordinating reservations and information will be supplied in the registration packet. There are several attractive bed-and-breakfast establishments in the area. The Registration Packet contains information about other hotels, B&Bs, etc. The Group for the Study of Virtual Systems will attempt to provide affordable lodging for a limited number of student attendees and others who demonstrate financial need. The UC Santa Cruz campus is not within easy walking distance of lodging. However, there is frequent bus service to and from the campus, and there are plans for a Conference jitney. TRANSPORTATION. Closest airports are San Jose International and Monterey. San Francisco and Oakland International airports are roughly 70 miles from Santa Cruz. There is frequent bus and limousine service to and from San Jose. RECREATION (or quasi-recreation). The proximity of Silicon Valley may permit Conference attendees to make some on-site visits to Valley companies. Details will be announced later. For those wishing a more kinesthetic experience than current cyberspace implementations afford, Santa Cruz possesses a world-famous rollercoaster. The Monterey Aquarium and several world-class amusement parks are nearby. Elephant seals will be mating in their spectacular fashion at the Ano Nuevo National Wildlife Refuge. Big Sur National Seashore is just to the south. And although March may not be quite warm enough for swimming, Santa Cruz' sunny beaches are fine for relaxing. BUSINESS DEADLINES. Deadline for submission of abstracts is December 1, 1990. Notification of selection for presentation by December 30, 1990. Deadline for registration is January 15, 1990. REGISTRATION. Cost of registration includes printed material, two lunches, and final dinner (Session VI). Registration for participants is $180.00, which includes copies of the Collected Abstracts and preferred seating; registration for visitors and observers is $100.00, and includes the Collected Abstracts and one lunch. SCHOLARSHIPS. A limited number of registrations and accommodations will be made available at reduced rate to students and others demonstrating financial need. CORRESPONDENCE. Address registration, correspondence (and questions) to: THE SECOND INTERNATIONAL CONFERENCE ON CYBERSPACE Allucquere Rosanne Stone, Program Chair Group for the Study of Virtual Systems Center for Cultural Studies Oakes College University of California, Santa Cruz Santa Cruz, CA 95064 TELEPHONE: (408) 459-4899 Please use email rather than phone whenever possible. FAX: (408) 429-0146 EMAIL: virtual@ucscc.ucsc.edu The 1991 Program Committee: Allucquere Rosanne Stone History of Consciousness University of California, Santa Cruz and Department of Sociology University of California, San Diego John Ahrens Department of Philosophy University of Hartford Steve Bingham President Alias Research Toronto, Ontario, Canada Michael Benedikt School of Architecture University of Texas at Austin Don Fussell Department of Computer Science University of Texas at Austin Charles Grantham Department of Organizational Studies University of San Francisco