[comp.graphics] Looking for a basic ray-tracing package

codell@druco.ATT.COM (ODellCL) (09/19/90)

Fellow Hackers:

	I seek a ray-tracing package which is basically functional, and
can be used on a SUN 3/80 (preferable) or IBM PC w/ EGA/VGA.  This
package should provide basic functionality, and provide a framework for
experimentation for a student's Master's project work.  It could be
as simple as a working template program that a professor provides as
the basis for a graphics class assignment in ray tracing, or a ray tracer
that you implemented for a project, if it has some documentation,
particularly of the input/output, or supports some standard formats,
or if there is a warm body that can be contacted if questions arise.

The student already has an implementation derived from a doc. published
by Whitted/Cook, but some questions have come up, and he can hardly
call either of them...

Any ideas?  (Please, no source code, until we've talked)
Former U of U cohorts: I don't know where you are, but I know you're
out there!

Connie L. O'Dell
U of Utah Alumnus
(303)538-1304
odell@ihlpe.att.com

AT&T Bell Laboratories
11900 N. Pecos St., Denver CO 80234

P.S. Your good suggestions will help convince my boss of the value of 
sending me to SIGGRAPH, so please give until it hurts.

pepke@gw.scri.fsu.edu (Eric Pepke) (09/21/90)

You might take a look at Mark Terrence VandeWettering's MTV raytracer.  
It's pretty simple.  It's also free.  I got it via anonymous FTP from 
drizzle.cs.uoregon.edu.

Eric Pepke                                    INTERNET: pepke@gw.scri.fsu.edu
Supercomputer Computations Research Institute MFENET:   pepke@fsu
Florida State University                      SPAN:     scri::pepke
Tallahassee, FL 32306-4052                    BITNET:   pepke@fsu

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