wirehead@oxy.edu (David J. Harr) (10/08/90)
I am writing a program that renders a 3D image of an object and then tries to animate it in real time. I am attempting to speed up the rate of animation, but so far have had little success. The limiting factor appears to be the speed at which the computer can draw and fill poygons. For this reason, I am considering abandoning the polygonal representaion I am using and going to strictly line drawings. So, I need to find a good hidden line algorithm so that I can make a good stab at improving the spped of this thing. Alternatively, if a hidden line algorithm is going to be just as expensive, computation-wise, as a straight hidden surface algorithm, pointers to one of those would be helpful also. I have Foley and VanDam, 2nd ed, and have got _Image Synthesis: Elementary Algorithms_. However, a scan through those two didn't reveal anything that immediately jumped out and said "Here I am, use me...", but it is quite possible I missed something Anyway, any pointers to *fast* (as opposed to realistic or accurate) algo- rithms would be greatly appreciated. advaTHANKSnce, David The preceding has been another lunatic opinion from the warped mind of: wirehead@oxy.edu