a976@mindlink.UUCP (Ron Tarrant) (10/12/90)
I'm having a little difficulty wrapping my brain around this particular problem. I'm hoping someone can stear me in the right direction. Problem: calculate a 3D vector normal ("up" direction) given two 3D coordinates and a tilt angle in degrees (0 = straight up) Doing this in 2D is easy: convert degrees to radians: radians = (degrees * pi) / 180 then: x = radius * cos(radians) y = radius * sin(radians) But adding the third dimension is a bit beyond my understanding at this point. Does anyone know how I might do this? -Ron Tarrant a976@Mindlink.UUCP Please either post here or e-mail directly to me if you prefer.