a976@mindlink.UUCP (Ron Tarrant) (10/12/90)
I'm having a little difficulty wrapping my brain around this
particular problem. I'm hoping someone can stear me in the right
direction.
Problem: calculate a 3D vector normal ("up" direction) given two
3D coordinates and a tilt angle in degrees
(0 = straight up)
Doing this in 2D is easy:
convert degrees to radians:
radians = (degrees * pi) / 180
then:
x = radius * cos(radians)
y = radius * sin(radians)
But adding the third dimension is a bit beyond my understanding
at this point. Does anyone know how I might do this?
-Ron Tarrant
a976@Mindlink.UUCP
Please either post here or e-mail directly to me if you prefer.