[comp.graphics] Hidden Lines

boutell@freezer.it.udel.edu (Tom Boutell) (10/13/90)

I'm experimenting with another tack in my current project, and have a
question once more (thanks for all the excellent replies to the last
one): is there a fast, efficient hidden- line algorithm for a straight-
forward X/Z, Y/Z display (simple 3D), and if so, what is it? Such a method
could really move my work ahead a big, big distance. Thanks.

-- 
What do you want from the fish of the fish that you fished when you fished
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