[comp.graphics] Texture Mapping and Solid Noise

chet@nuchat.UUCP (Eric Chet) (10/24/90)

Hello Graphics Gurus:

     I'm looking for a efficient high quality Noise(), DNoise()
routines, to replace the perlin noise routine in my ray tracer.
A excelent routine would be one that the better the noise, the more time
needed.  So preview images would not take as long.

     I have found to routines from SIGGRAPH 1989, proceedings.  The 
Spase Convolution and Wiener Interpolation pages 263-270.
Wiener Interpolation seems the way to go.  I don't have the SIGGRAPH
1990 proceedings yet to see if any more research has been done.

     Please I would like any coments or opinions on the subject.  Also
if you would like to save me some time in codeing and testing please
send code.

     Also if you have any nice Texture functions useing Noise(), DNoise()
please send them.  I will compile everything I get and post it, and send it
to all that contribute.

Thank you for your time.

Eric Chet -- chet@nuchat.UUCP