Thomas.Farmer@bbs.actrix.gen.nz (11/27/90)
Dear oh dear. I hope this is the right group to post to...
I couldn't think of any other.
Basically, I seem to have found an undocumented 'feature'
in Quick Ray tracer....
BTW This is QRT version 1.5
This feature (bug) happens when I put a perfectly
transparent object in front of another, visible object.
When the results are viewed in a mirror, the apparent
distance of the visible object from the mirror is
doubled.
However, when viewed directly (not reflected) the image
looks fine.
Hopefully this is understandable!
I would like to know why this might happen (is it to
do with the ray-tracing model that QRT uses?)
Even better, has anyone else found this program and
even <gulp> fixed it? It's currently really getting
in my way on an animation I am doing...
Mail to Thomas.Farmer@bbs.actrix.gen.nz
or tfarmer@cavebbs.gen.nz
Any help would be appreciated!
(My last post got sent 14 times. It wasn't a problem at my
system. I sincerely hope it doesn't happen again.)
--
Yes folks, here it is! The unofficial .sig for Sleeping Beagle!
mail Thomas.Farmer@bbs.actrix.gen.nz (I think)
(P.S. I live in a sane society. I don't NEED a disclaimer!)