hamid@lims01.lerc.nasa.gov (HAMID SAMADANI) (12/04/90)
I'd like to write a Ray Tracing program to run on a PC. Can anyone recommend a good article or text book that's not too heady for me to start with? Hamid
xxw8409@ritvax.isc.rit.edu (Fractalman) (12/05/90)
> I'd like to write a Ray Tracing program to run on a PC. Can > anyone recommend a good article or text book that's not too > heady for me to start with? There's a very nice book called 'Fractal Programming and Ray Tracing with C++'by Roger T. Stevens and published by M&T Books. The book comes with a disk of sample programs for Zortech C++ but can be modified to be used with Turbo C++. The text is very easy to understand and you only need some rudimentary knowledge of C and computer graphics. - Fractalman
erich@eye.com ( Eric Haines) (12/07/90)
In article <1990Dec4.032700.25078@eagle.lerc.nasa.gov> hamid@lims01.lerc.nasa.gov writes: > > I'd like to write a Ray Tracing program to run on a PC. Can > anyone recommend a good article or text book that's not too > heady for me to start with? A good but pricery start is "An Introduction to Ray Tracing", edited by Andrew Glassner (I admit, I'm a co-author - buy a copy and earn me a quarter). A much cheaper (and shorter) option is an article by Andrew G. on how to make a ray tracer in the latest issue of BYTE Magazine (sorry, I don't know which month - it's the newest on our newsstand). Eric Haines