[comp.graphics] 3-D Tetris

aipdc@castle.ed.ac.uk (Paul Crowley) (01/08/91)

I want to implement Welltris in Unix for a Tektronix-style (ie vector
graphics) terminal.  Are there any good algorithms for the hidden-line
in the vastly-simplified case that the game presents: all objects are
cubes of unit size with faces parallel to the screen at integer
coordinates.  Anyone who has seen the game will know what I'm talking
about: ordinary algorithms would seem a massive case of overkill.

Reply by email and I'll summarise.  Thanks in advance.
-- 
\/ o\ Paul Crowley aipdc@uk.ac.ed.castle
/\__/ "Trust me, I know what I'm doing" - Sledge Hammer