aipdc@castle.ed.ac.uk (Paul Crowley) (01/08/91)
I want to implement Welltris in Unix for a Tektronix-style (ie vector graphics) terminal. Are there any good algorithms for the hidden-line in the vastly-simplified case that the game presents: all objects are cubes of unit size with faces parallel to the screen at integer coordinates. Anyone who has seen the game will know what I'm talking about: ordinary algorithms would seem a massive case of overkill. Reply by email and I'll summarise. Thanks in advance. -- \/ o\ Paul Crowley aipdc@uk.ac.ed.castle /\__/ "Trust me, I know what I'm doing" - Sledge Hammer