[comp.graphics] Raytracing/Radiosity

peb@cs.purdue.EDU (Paul E. Buis) (01/11/91)

What is the standard way for putting together a complex scene discription?
I've seen some fantastically complex raytraced and radiosity generated
scenes.  Raytracers abound, but how are the scene discriptions generated?


Also, I've seen lots of pubically available raytracers, but I haven't
seen any radiosity codes.  Are any publically available via anon. ftp?