jamison@yuma.acns.colostate.edu (Jamie Gulden) (01/22/91)
I was wondering if there are any good references on the topic of implementing displacement mapping with a ray tracing renderer? Specifically how do you acount for displacement mapping of smooth surfaces defined by equations without breaking them up into polygons? If the surface that should be at a point is displaced, what is the best way to find out what actually is there. Thanks apriori, Jamie.