[comp.graphics] interpolated normals

turk@Apple.COM (Ken "Turk" Turkowski) (02/01/91)

In article <1991Jan15.103323.5755@irisa.fr> leconte@irisa.fr (Thierry Leconte) writes:
> I'm writing a ray tracer ( yes yet another..) which accepts NFF format as
> input.  >I have a problem with patches.  Is there a standard way to
> interpolate the normal >when the number of vertices is greater than 4 ? >I
> know some techniques when this number is 3 or 4 but I don't see any
> correct way to >generalize . >Rayshade allows only triangular pacthes is
> it a sign ? > >Any ideas ? >

Yes.  Interpolate the tangents and take the cross product.
-- 
Ken Turkowski @ Apple Computer, Inc., Cupertino, CA
Internet: turk@apple.com
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