gt6337a@prism.gatech.EDU (Niel M. Bornstein) (02/07/91)
(Posting for a friend. Reply to gt4417a@prism.gatech.edu) -- Has anyone implemented the algorithm for contour tracing that was described in the October 1990 issue of ACM Transactions on Graphics (pg. 389-423)? This appears to be what I need to trace the intersections of a surface in R3 with spheres of varying radii. My only problem is that, after a couple of readings, I don't seem to be sharp enough to catch on. If anyone has implemented this (any language) I would really appreciate it if you could share some code fragments or maybe clarify the method for me. I'm adequate with my geometry and programming but I'm no rocket scientist (tm) when it comes to math in general. Also any ideas on solving this problem in other ways would be welcome. This wasn't posted from my account so please reply to gt4417a@prism.gatech.edu and... have a day. joel skelton bongo fury!