[comp.graphics] articulated animation

hap@cis.ufl.edu (Mr. Graphite) (02/21/91)

What is the best way to model a higher degree of freedom joing ( eg. spherical)
in articulated animation ?

Denavit - Hartenberg notation ( breaking up the joint into a kinetmatic chain)
taken from robotics does a great job, but is there a simpler way that only
deals with one local coordinate frame ? 

Would rool/pitch/yaw or euler angles be better here ? I don't hink so, but what
do you think ?????

Hanns

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hap@reef.cis.ufl.edu	

Hanns - Oskar Porr					"Call me Mr. Graphite"
Dept. of Computer Science
University of Florida
Bldg. CSE, Room 301
Gainesville, Fl, 32611