[comp.graphics] Looking for information on PC/PS2 EGA/VGA programming and animation.

consp06@bingsuns.cc.binghamton.edu (Robert Konigsberg) (03/19/91)

I am looking for info on professional-style graphics/animation on
EGA/VGA displays.  Anybody have information?  I have an idea, but
doees anybody know something better?

1) store the image in an array (assume 256 colors so we can assign 1
pixel per byte)

2) store a MASK in another array of the same size (1 means the pixel
will be displayed, saved, restored)

3) store an array that holds the background of the image.

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To modify,  (for example a series of slides that compose a man
walking)

would I hold an array of slides(images) that only compose the
difference between two slides?  Does this make sense?  Is this the
right group?  HELP ME!!!

			-Spiff