[comp.graphics] interesting F/X in Gillete commercial

rick@hanauma.Stanford.EDU (Richard Ottolini) (04/09/91)

There is a new shaving commercial where heads turn into cubes at some point
and the parts of the face still move.  I assume this done by image warping and
texture mapping, bu there might be a non-digital mechanism too.

(Digital and non-digital get harder to distinguish as techniques improve.)

thad@lever.asd.sgi.com (Thaddeus Beier) (04/09/91)

In article <1991Apr9.000305.3479@leland.Stanford.EDU>,
rick@hanauma.Stanford.EDU (Richard Ottolini) writes:
|> 
|> There is a new shaving commercial where heads turn into cubes at some point
|> and the parts of the face still move.  I assume this done by image
warping and
|> texture mapping, bu there might be a non-digital mechanism too.
|> 
|> (Digital and non-digital get harder to distinguish as techniques improve.)

Yes, I worked on this ad.  The warping is all done digitally.  First, we
scanned in the faces from orthogonal points of view, and mapped them onto
the cuboid heads.  Then we warped the images of the cuboid head toward
the shape of the real head, and warped the real head back toward the
cuboid head, then cross-dissolved between them.  We call the technique
"morph" and it is similar to the technique that ILM uses for some of
their work, but better (IMHO).

This commercial was done at PDI, where I used to work.

thad