cpgrb@marlin.jcu.edu.au (Graeme Bennett) (05/05/91)
I am currently writing a program which defines three dimensional objects which are generated by defining a 2-D polygon which is swept around an axis or extruded along an axis. Now I am looking at shading the 3-D objects that I have created. I have not had much experience with shading, and so I would be very grateful if anyone could send me information,'C' code or algorithms which perform Gourand shading (or similar) on 3_D objects. Any advice would be welcomed. Please email to cpgrb@marlin.jcu.edu.au or bennett@earth.cs.jcu.edu.au Thanks in advance, Graeme Bennett. Computer Science Department James Cook University of Queensland Australia.
will@rins.ryukoku.ac.jp (will) (05/07/91)
Get the Book: High-Resolution Computer Graphics Using C. By: Ian O. Angell. ISBN: 0-333-49873-9. It is a great intro for beginners and you can even do Phong shading by using it. Provides code and theory in a usable combination. There are also versions of it for Pascal and Fortran. William Dee Rieken Researcher, Computer Visualization Faculty of Science and Technology Ryukoku University Seta, Otsu 520-21, Japan Tel: 0775-43-7418(direct) Fax: 0775-43-7749 will@rins.ryukoku.ac.jp