[comp.graphics] Shading 3-D objects

cpgrb@marlin.jcu.edu.au (Graeme Bennett) (05/05/91)

	I am currently writing a program which defines three dimensional
objects which are generated by defining a 2-D polygon which is swept around 
an axis or extruded along an axis. Now I am looking at shading the
3-D objects that I have created. 

I have not had much experience with shading, and so I would be very grateful 
if anyone could send me information,'C' code or algorithms which perform  
Gourand shading (or similar) on 3_D objects.

Any advice would be welcomed.

Please email to cpgrb@marlin.jcu.edu.au
	     or bennett@earth.cs.jcu.edu.au
Thanks in advance,
		Graeme Bennett.
		Computer Science Department
		James Cook University of Queensland
		Australia. 

will@rins.ryukoku.ac.jp (will) (05/07/91)

	Get the Book: High-Resolution Computer Graphics Using C.  By: Ian O.
			Angell.  ISBN: 0-333-49873-9.  It is a great intro
		for beginners and you can even do Phong shading by using it.

		Provides code and theory in a usable combination.  There are
		also versions of it for Pascal and Fortran.


                                        William Dee Rieken
                                        Researcher, Computer Visualization
                                        Faculty of Science and Technology
                                        Ryukoku University
                                        Seta, Otsu 520-21,
                                        Japan

                                        Tel: 0775-43-7418(direct)
                                        Fax: 0775-43-7749
                                        will@rins.ryukoku.ac.jp