[comp.graphics] Software Rendering

ads@canon.co.uk (Adam Billyard) (05/08/91)

Suppose I do not have a VGX, a GP, a GP2, a SRX, a GT, or a GS750 or any
other 3D graphics hardware you'd care to mention..... 

Now, does anyone know what sort of performance I can expect from
software-only rendering systems? I can understand the dearth of software
for '020 and '030 based systems because of the lack of performance. 

However, my experience with RISC-based systems is that they can provide
quite respectable performance for medium-sized (1000 to 3000 polygon)
models.  The rendering stuff I've done gives me around 35,000 polygons
per second on a SPARC 2.  This is quite adequate for the sort of
interactive 3D graphics I use; does anyone know if this is comparable to
other software (I do not have: a VGX, a GP, a GP2, a SRX, or a GT) 3D
graphics systems?

	Adam

PS I do not have a VGX, a GP, a GP2, a SRX, or a GT 3D graphics accelerator.