js9b+@andrew.cmu.edu (Jon C. Slenk) (05/19/91)
I just looked at a paper on something called vista ray-tracing. The paper makes it look like this method is really nice. Basically, the method undersamples, thus reducing the time required to render an image. Certain methods are used to make the picture as good as possible: basically, the important parts of the image are given a lot of time and the not-so-important parts are just quickly dealt with. I believe that the way the authors determine the important parts is to use data from the perspective projection ("vista") of the image to be generated. I wanted to ask a couple of things: Has anyone implemented this method or read the paper? If so, what do they think of it? Email, please (if enough people care to hear the responses I may get, I will summarize). I have a friend who might have a shot at writing a nifty ray-tracer for a parallel processing system, and I figured he might be able to get down to a second a frame, or even better with this system. TIA, -Jon / js9b+@andrew.cmu.edu