[comp.graphics] Rayshade fbm/cloud/sky textures

axolotl@socs.uts.edu.au (Iain D. Sinclair) (06/05/91)

I'm looking for working, useful parameters for the cloud, fbm, fbmbump,
and sky textures as used in Craig Kolb's raytracer, RayShade.

Provided documentation (source & elsewhere) for these is totally
inadequate, and I've had no response from the author, so I thought
I'd suck a bit of bandwidth here. :-) 

I've used RayShade for a while, and I'm consistently impressed by the
quality of its output. It'd be a shame not to see what these other
textures are capable of. If anyone wants to supply this info, I've
created some nifty input files, which I'm happy to swap.


--
Iain Dick  .,  axolotl@socs.uts.edu.au
Sinclair   '`      +61 2 2812552