hoffmann@opal.cs.tu-berlin.de (Stefan Hoffmann) (06/10/91)
Dear comp.graphics readers! I'm looking for books, articles, papers ... about quadrilateral meshes, triangle strips, spokes, triangle lists, quadrilateral lists. I have the manuals of SunPHIGS 1.3, Silicon Graphics GL(Graphics Library) and the Graphics Programmers manual for Tektronix Workstations. These 3D output primitives are described there, but I cannot find anything else about this topic. We have our own data format and graphics package for our Tektronix terminals and workstation: a list of vertices with their coordinates (and add. informations) and a list of facets with pointers to 3 or 4 vertices. We want to use more advanced 3D graphics packages like PEX, SunPHIGS, ... in our environment, so we have to convert our surface data to the named formats above to use the new 3D output primitives. I'm interesting in your experiences in using the primitives, in converting between different data formats, in space and performance aspects. Thanks, Stefan Hoffmann, Technical University of Berlin Institute for Naval Architecture, Marine and Ocean Engineering Sekr. SG10 Salzufer 17-19 1000 Berlin 10 Germany hoffmann@DB0TUS11 or see above