aburke@ogicse.cse.ogi.edu (Andrew Burke) (06/20/91)
This is a query for anyone working on radiosity. Does anyone know of any implementation of radiosity, _with_ dynamic subdivision, on a parallel machine? You see, I've finally gotten my program up and running on a Sequent Symmetry, and it just happens to be a parallel radiosity renderer, with dynamic subdivision of the patches. And I thought this might interest someone... (well, I think it's neat! ;-) now, if I can just get the thesis written... andrew aburke@cse.ogi.edu "Reboot the system!"
smd@media-lab.media.mit.edu (Steven Drucker) (06/20/91)
I've written a parallel radiosity renderer on the Connection Machine. I worked on it while I was a summer intern last summer (and this summer) at Thinking Machines Corporation. It does adaptive subdivision and some other nifty things. Essentially it implements Wallace et al's algorithm for computing form factors using raytracing in parallel. I've written up some stuff but not extensively since another person and I are working on some methods to speed up the ray tracing step. I'll post more details if people are interested. -- Steven Drucker Ph.D Student @ Mit Media Lab Summer Intern @ Thinking Machines Corporation