[comp.graphics] parallel radiosity

aburke@ogicse.cse.ogi.edu (Andrew Burke) (06/20/91)

This is a query for anyone working on radiosity. Does anyone know of
any implementation of radiosity, _with_ dynamic subdivision, on a
parallel machine? You see, I've finally gotten my program up and running
on a Sequent Symmetry, and it just happens to be a parallel radiosity
renderer, with dynamic subdivision of the patches. And I thought this
might interest someone...

(well, I think it's neat! ;-)

now, if I can just get the thesis written...

andrew
aburke@cse.ogi.edu
"Reboot the system!"

smd@media-lab.media.mit.edu (Steven Drucker) (06/20/91)

	I've written a parallel radiosity renderer on the Connection
Machine.  I worked on it while I was a summer intern last summer (and
this summer) at Thinking Machines Corporation.

	It does adaptive subdivision and some other nifty things.
Essentially it implements Wallace et al's algorithm for computing form
factors using raytracing in parallel.  I've written up some stuff but
not extensively since another person and I are working on some methods
to speed up the ray tracing step.

	I'll post more details if people are interested.

-- Steven Drucker
Ph.D Student @ Mit Media Lab
Summer Intern @ Thinking Machines Corporation