[comp.graphics] Datasets for spaceships please

dirty@engin.umich.edu (Cameron Javad Esfahani) (06/25/91)

I hope someone can help me.  I was wondering if some kind soul could explain
some things for me.  I am using Rayshade right now to generate raytraced
scenes.  Now to generate things like spheres and cubes and all the primatives
are pretty...primative.  My question is what do people use to create large-
scale, complicated objects?  Some sort of CAD program and translate it into
Rayshade scene file?  I would like to create some sort of space ship and
generate a few space scenes.  Does anyone have spaceships, or any suggestions
on how to create one with a CAD program and translate it into Rayshade 
scene files?  In a similar vein, does anyone know what system and software
Industrial Light and Magic use to generate the space scenes for Star Trek:
The Next Generation?  Boy, that would be a nice ship to have the points for...
Thanks alot...

Cameron Esfahani

kdarling@hobbes.catt.ncsu.edu (Kevin Darling) (06/25/91)

>  In a similar vein, does anyone know what system and software
>Industrial Light and Magic use to generate the space scenes for Star Trek:
>The Next Generation?  Boy, that would be a nice ship to have the points for...

The ST:TNG ships are models, often mounted upside down (so that "below"
shots are easier... just aim the camera down at the model).  The sfx
guys for the show are on CIS, and this question comes up a lot.

I think they did say that they used Macs to create some of the "displays"
and also used Macs in real life to CAD up ideas for new models.

cheers - kevin <kdarling@catt.ncsu.edu>