boutell@freezer.it.udel.edu (Tom Boutell) (04/07/90)
I'm implementing multiuser stuff on a network of Suns. I acquired a file called sock.c which contains some extremely useful code for that purpose (thanks), but as far as I understand this code only covers the server, and not the client, side of the relationship, unless conversa- tional programs (ie, text adventures, etc) are the only desired result. That is, when I run the included demo function, it waits for a player to join. The only way I can see to join so far is to telnet to the appropriate socket, which I can certainly do, producing a "Hello" message and endless acknoledgements of the new player's id. As near as I can tell, this is in keeping with the demo's purpose. But what I can't do is do anything useful on the client end. How, instead of using telnet, do I generate a link to that socket from a client program and read and write the strings being communicated to it? Are socket numbers constant within the network? ... Et cetera. An answer to the basic question of how to transmit and receive strings to a particular port from a remote machine at low level, rather than by running telnet, would do me nicely. Thanks, folks. -- CRANBERRIES! ALBUQUERQUE! This is the start of the end of the beginning of the middle of the last day of the first part of your life! NEWSPRINT GALORE! Disclaimer: Datclaimer. Elvis is alive and doing my laundry. Turn down your air guitar, I can't see the band! I lied, he's dead. Have a #$&$( day.