boutell@freezer.it.udel.edu (Tom Boutell) (11/24/90)
Hi, folks. I'm the author of The Broken Throne, a multiplayer internet game. My particular pain today is, I can't find a terribly portable way to check for input from the user. I know it's not a fully portable thing in any case, but is there a good source of multiple solutions for multiple machines that I can incorporate into my code with a judicious bunch of #ifdefs? For my own (SunOS) use, the code gets hold of the fd of stdin, then uses ioctl(I_PEEK) on that to determine whether there's a key available. Works like a charm but most folks can't do it. Is the nodelay() keyword available under *other people's* versions of Curses the most portable method around? One other question: usleep(xxx) sleeps for xxx microseconds under SunOS. Is there a more portable equivalent? I need a good way of giving about a tenth of a second back to the OS to avoid writing CPU- hungry code. (I'd prefer to use input signals, but I keep running into situations where I stop receiving signals because another came in as I handled the first. Very frustrating business.) -- THE TECHNOLOGY HOUSE: An idea whose time has come! My girlfriend is a pseudo- aardvark. She is quite insistent on this point. And remember- when all else fails- and no one else can help- boutell@freezer.it.udel.edu
boutell@freezer.it.udel.edu (Tom Boutell) (11/24/90)
An additional note: I am particularly desperate for a BSD solution to this problem, since that represents the bulk of the folks wanting a solution. (Again,t he problem is how to check for available input on stdin.) -- THE TECHNOLOGY HOUSE: An idea whose time has come! My girlfriend is a pseudo- aardvark. She is quite insistent on this point. And remember- when all else fails- and no one else can help- boutell@freezer.it.udel.edu