simon@its63b.UUCP (03/06/87)
In the recent posting of rogue, there is a bug in "message.c" which causes
it to coredump if you take off your armour.
The fix is simple (so I'll just describe it 'nstead of sending a context
diff):
In print_stats(), the armour-stuff is:
if (stat_mask & STAT_ARMOR) {
if (label) {
mvaddstr(row, 48, "Arm: ");
}
if (rogue.armor->damage_enchantment > MAX_ARMOR) {
rogue.armor->damage_enchantment = MAX_ARMOR;
}
sprintf(buf, "%d", get_armor_class(rogue.armor));
mvaddstr(row, 53, buf);
pad(buf, 2);
}
while it should be:
if (stat_mask & STAT_ARMOR) {
if (label) {
mvaddstr(row, 48, "Arm: ");
}
if (rogue.armor && rogue.armor->damage_enchantment > MAX_ARMOR){
rogue.armor->damage_enchantment = MAX_ARMOR;
}
sprintf(buf, "%d", get_armor_class(rogue.armor));
mvaddstr(row, 53, buf);
pad(buf, 2);
}
I guess this should really be in comp.sources.bugs or comp.sources.games,
but I can't post to them!
--
----------------------------------
| Simon Brown | UUCP: seismo!mcvax!ukc!{its63b,cstvax}!simon
| Department of Computer Science | JANET: simon@uk.ac.ed.{its63b,cstvax}
| University of Edinburgh, | ARPA: simon%{its63b,cstvax}.ed.ac.uk\
| Scotland, UK. | @cs.ucl.ac.uk
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