darrylo@hpsrlc.HP.COM (Darryl Okahata) (09/04/87)
I've noticed that the sources to Nethack have #if QUEST statements.
How does the game change if QUEST is defined? I can't find any references
to QUEST in the docs.
Thanks,
-- Darryl Okahata
{hplabs!hpcea!, hpfcla!} hpsrla!darrylo
CompuServe: 75206,3074
Disclaimer: the above is the author's personal opinion and is not the
opinion or policy of his employer or of the little green men that
have been following him all day.tom@uw-warp.UUCP (09/13/87)
In article <4860002@hpsrlc.HP.COM> darrylo@hpsrlc.HP.COM (Darryl Okahata) writes: > I've noticed that the sources to Nethack have #if QUEST statements. >How does the game change if QUEST is defined? I can't find any references >to QUEST in the docs. It breaks horribly, doesn't compile, and when it does, the room display doesn't work right. It looks about 10% finished. Just like the quest variant in hack 1.0.3. -- Tom May uw-nsr!uw-warp!tom@beaver.cs.washington.edu uw-beaver!uw-nsr!uw-warp!tom