darrylo@hpsrlc.HP.COM (Darryl Okahata) (09/04/87)
I've noticed that the sources to Nethack have #if QUEST statements. How does the game change if QUEST is defined? I can't find any references to QUEST in the docs. Thanks, -- Darryl Okahata {hplabs!hpcea!, hpfcla!} hpsrla!darrylo CompuServe: 75206,3074 Disclaimer: the above is the author's personal opinion and is not the opinion or policy of his employer or of the little green men that have been following him all day.
tom@uw-warp.UUCP (09/13/87)
In article <4860002@hpsrlc.HP.COM> darrylo@hpsrlc.HP.COM (Darryl Okahata) writes: > I've noticed that the sources to Nethack have #if QUEST statements. >How does the game change if QUEST is defined? I can't find any references >to QUEST in the docs. It breaks horribly, doesn't compile, and when it does, the room display doesn't work right. It looks about 10% finished. Just like the quest variant in hack 1.0.3. -- Tom May uw-nsr!uw-warp!tom@beaver.cs.washington.edu uw-beaver!uw-nsr!uw-warp!tom