borynec@bnr-di.UUCP (James Borynec) (12/13/88)
Hello, I am looking for sources (preferably in Lisp or Prolog but anything will do) for playing the oriental game of Go. In particular, I am interested in programs in which the computer is an active player, rather than in getting an electronic Go board. I understand that relatively speaking, go is much harder for a computer to play than is Chess. Has anybody done any work in parallel implementations of Go playing programs? Thanks ... James Borynec utgpu!bnr-vpa!bnr-di!borynec BORYNEC@BNR.CA (Bitnet)
andre@targon.UUCP (andre) (12/15/88)
In article <149@bnr-di.UUCP> borynec@bnr-di.UUCP (James Borynec) writes: >Hello, > I am looking for sources (preferably in Lisp or Prolog but anything > will do) for playing the oriental game of Go. In particular, I am > interested in programs in which the computer is an active player, > rather than in getting an electronic Go board. I understand that > relatively speaking, go is much harder for a computer to play > than is Chess. See summary. -- ~----~ |m AAA DDDD It's not the kill, but the thrill of the chase. ~|d1|~@-- AA AAvv vvDD DD Segment registers are for worms. ~----~ & AAAAAAAvv vvDD DD ~~~~~~ -- AAA AAAvvvDDDDDD Andre van Dalen, uunet!mcvax!targon!andre