dean@coplex.uucp (Dean Brooks) (02/21/91)
The recently distributed MDG multi-user dungeon game looks wonderful, and compiled perfectly on our machine. However, there seems to be a rather important file missing that would normally reside in /usr/games/lib/mdg/players. The file is supposed to be called "default", to give the default setting for a new player. I created a blank default file, but it brings me into the game with no hit-point, so I immediately die. Anyone have this file? -- dean@coplex.UUCP Dean A. Brooks Copper Electronics, Inc. Louisville, Ky UUCP: !uunet!coplex!dean
rosalia@max.physics.sunysb.edu (Mark Galassi) (02/21/91)
In article <1991Feb20.174300.23010@coplex.uucp> dean@coplex.uucp (Dean Brooks) writes: > I created a blank default file, but it brings me into the game >with no hit-point, so I immediately die. Anyone have this file? Here is what I did: I made the blank file, then I made myself a character (with "mdg_char") who had everything set to zero. Then I took that file, changed the numbers from zero to other values, and replaced the "default" file. Now new players get something. I still don't know exactly what the file format is, but the various numbers correspond to those you see in the "mdg_char" program. -- {These opinions are mine, and should be everybody else's :-)} Mark Galassi rosalia@dirac.physics.sunysb.edu rosalia@mozart.UUCP rosalia@sunysbnp.BITNET
grady@fx.com (Steven Grady) (02/23/91)
rosalia@max.physics.sunysb.edu (Mark Galassi) writes: >In article <1991Feb20.174300.23010@coplex.uucp> dean@coplex.uucp (Dean Brooks) writes: >> I created a blank default file, but it brings me into the game >>with no hit-point, so I immediately die. Anyone have this file? >I still don't know exactly what the file format is, but the various >numbers correspond to those you see in the "mdg_char" program. By looking at the code, I came up with this default. It's not very good, but it works..: --cut-here-- 200 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10:10 5:5 0 [0/0] 3 0 0 al = 1 --cut-here-- Format: Name Gold [abilities in the 26 spells -- how much effort has been put into learning each one] maxHP:HP maxSP:SP fightingAbility [startingSect/home] extraLives oldTime creationPoints al = alignment Probably "fightingAbility" should be higher than 0, but I don't know a good value.. I suspect with a real version of "default", this game could be fun, but I don't have time to play-test to determine good values, and right now the game is kind of boring. (I haven't found any objects or gold, and I die before I can kill more than a rat or two..) -- Steven grady@fx.com "Now it's time to say goodbye. Please get off my property. Until next year! I suggest you don't dawdle -- the hounds will be released in 10 minutes."
karl@sugar.hackercorp.com (Karl Lehenbauer) (02/24/91)
In article <1991Feb22.201422.15177@fxgrp.fx.com> grady@fx.com writes: >I suspect with a real version of "default", this game could be fun, but I >don't have time to play-test to determine good values, and right now >the game is kind of boring. (I haven't found any objects or gold, and I die >before I can kill more than a rat or two..) No sweat. Just set your hitpoints up to several thousand, etc, if just for a while. It at least lets you look around and check out the game -- you're the gameadmin, after all... ;-) -- -- uunet!sugar!karl --
nyse@nicedel.north.de (Hermann Behrens) (02/25/91)
>No sweat. Just set your hitpoints up to several thousand, etc, if just for
Does someone know, how to contact a Trader? Is there an other file missing?
ciao, Hermann Behrens
--
Hermann Behrens|Bremerstr. 323|2870 Delmenhorst|04221/71931(DATA)71932(VOICE)
dmw@prism1.UUCP (David Wright) (02/27/91)
In article <1991Feb22.201422.15177@fxgrp.fx.com> grady@fx.com writes: >I suspect with a real version of "default", this game could be fun, but I >don't have time to play-test to determine good values, and right now >the game is kind of boring. (I haven't found any objects or gold, and I die >before I can kill more than a rat or two..) I think that the problem is that the files have all objects marked as "out" (IE, randomly dropped by monsters), rather than in the traders shop. And looking at the code a little, it actually appears items will be removed from the traders shop after a period of time, and marked as out, which seems just dumb, IMHO. If you edit your item.start file, and change some of the [-3] entries at the start of the line to [-4], and set the sector to 0,0 (right after the [-3]), the items will appear in the traders shop that is to the left of the home sector. Also, make sure and delete the item.save and item.old files so that you will force the daemon to read the start file (or just edit your item.save file). Dave
dmw@prism1.UUCP (David Wright) (03/01/91)
In article <1991Feb24.234225.1459@nicedel.north.de> nyse@nicedel.north.de (Hermann Behrens) writes: > >Does someone know, how to contact a Trader? Is there an other file missing? No, but all the items in the items.start file are set to be dropped by monsters. You should edit the file and make some low-level items like swords, armour, etc. marked as "in traders". To do this chage the [-3] that is the first thing on the line to a [-4], and set the row/col numbers (the next two numbers after the [-3]) to 0. Then delete your items.save and items.old (make sure the mdg server is down first). When you start the server the next time there will be items in the traders. Dave