[comp.sys.atari.8bit] graphics on the 8-bitters

jhs@MITRE-BEDFORD.ARPA (05/01/87)

I would appreciate a little tutorial from someone on the net who knows a lot
about graphics, on the following subject:

What is the "correct" way to translate from ordinary geometric dimensions
into pixel counts, to get undistorted screen images of geometric figures
which exist "in the computer's mind"?  I am specifically interested in the
highest-resolution mode (Graphics 8?) which displays 320 pixels horizontally
by 192 vertically.  I note that this is exactly in the ratio 5:3, and is
somewhat less than the full screen size in both directions.  I also know from
expert broadcast television sources that the TV "raster" (the whole thing,
which one normally does not see because it extends beyond the edges of the
consumer TV screen) is in the ratio 4:3.  I also know that the vertical scan
is 262.5 lines high, so the 192-line active area the Atari uses is 192/262.5
or about 0.73 of the full raster height.  I am not sure what fraction of the
horizontal scan line is represented by the 320 pixels, or equivalently, how
many pixels there would be from edge to edge of the raster if the same spacing
were used.

I would like to work with a monitor or TV which is set up correctly (4:3 for
the whole raster) and get geometrically correct images from the Atari.  Can I
assume that one pixel spacing horizontally is the same distance as one pixel
spacing vertically?  If not, what correction factor should I use and how
should I apply it?

Any (factual) help will be greatly appreciated.

-John Sangster / jhs@mitre-bedford.arpa